Grand Theft Auto VI is a couple of months away and if you're buying this game, ensure you've planned ahead and take the week off. The state of Leonida shows it will be GTA's wildest setting yet, with a hint of a ton of acitivities to do while outside missions.
But the one thing I hope to see to make it into the game is the feature to sit. Sit in chains, in benches, in the street, by the curb, on the hood of the car, on the roof of the car, at the back of the pick-up truck, the feature to lean on railings, bollards, walls, cars, basically, any action that won't make your character idle awkwardly.
Letting players sit and idle grants immersion. If you play GTAVI for the Xth time, and you just want to drive around, find a nice spot, and overlook the lights of Vice City, it would make that feeling more satisfying. I found that I'm needing this feature during a recent replay of GTA V, where I wanted to find a quiet spot and just do nothing, and simply enjoy the immersion being in Los Santos.
In Red Dead Redemption 2 showed the power of letting players sit and do idle activities, such as playing cards, drink, or just sit and listen to NPCs tell stories. Though in RDR2, it's more involved with important NPCs. Having that feature included in GTA VI would be a big bonus, and who knows, it may lead to cool missions and a few interesting interactions.
Being able to sit or lean idly around can add plenty of depth while hanging out with other characters. In GTA V, you can hang out with certain NPCs. You may get a couple of funny dialogue but the activity itself is limited and that's fine as is. Letting players sit or lean can simply make hanging out more immersive, more alive, and less awkward.
Plus, the roleplayers will probably enjoy sitting down as they interact with other players in GTA Online.
Rockstar has already built the blueprint, it just hasn't carried it fully into the GTA side of the studio. GTA has always leaned faster and more chaotic than Red Dead, but Leonida's world, built from leaked footage and trailers to be dense, reactive, and full of lived-in detail, is exactly the kind of setting where sitting down stops being a gimmick and starts being connective tissue. A porch conversation, a diner booth argument, a beachside rest between heists, all of it lands harder if the character can actually settle into the space instead of hovering over it.
It's a small ask compared to weather systems or NPC AI, which is exactly why it keeps surfacing on fan wishlists. Sitting doesn't need new mechanics, new missions, or new tech, it needs Rockstar to treat furniture as more than scenery. RDR2 already knows it. GTA VI has the perfect opportunity for it too.