“Wreck-it-Ralph 2: Ralph Breaks the Internet” is the follow up to the surprise breakout hit of movie with the same title and here, we get more of the adventures of best friends Ralph, the ham-fisted hero voiced by John C. Riley, and laid-back yet perky Vanellope Von Schweetz, played by Sarah Silverman.
This image released by Disney shows characters, Ralph, voiced by John C. Reilly , center left, and Vanellope von Schweetz, voiced by Sarah Silverman in a scene from "Ralph Breaks the Internet." (Disney via AP/ MANILA BULLETIN)
Having a Disney sequel is rare. The only other two ever were “Fantasia 2000,” and “Rescuers Down Under.” And having the driving force behind the original still at the helm of the follow-up is rarer still.
The idea that Ralph and Vanellope would go to the internet was a no-brainer from the beginning. It was the natural step for a movie about video games, and works well in expanding the world they inhabited. The difficult part was finding the right story and the right motivations for their leap into the world-wide web, and thankfully the minds behind the original, director Rich Moor, writer Phil Johnson and producer Clark Spencer have all had a hand with the sequel.
The story picks up some time after the end of the first film. Things have been good at Mr. Litwak’s arcade, until a series of mishaps (that Ralph admits maybe partly his fault) find the duo in search of a rare part to fix Vanellope’s game, Sugar Rush. And where do you go to find an old, incredibly rare, badly needed but otherwise obsolete piece of arcade equipment? Why, the internet, of course!
Much like how the first movie was able to gather together representatives from classic video games like QBert, Street Fighter, Pac-Man and Tapper, this movie manages to playfully represent today’s leading source of entertainment, information and procrastination – social media.
Anyone with a social media account will be thrilled to spot their favorite platform (from chirpy blue Twitter-ing birds to the giant red pin of Pinterest and everything in between). The movie screen becomes a giant Where’s Wally as your eyes are always shooting back and forth looking for little internet-related Easter Eggs.
The visuals are top-notch, as with the original, but now with a much wider scope and much higher complexity. There’s so much to see, with newer environments and nuances that reflect the different facets of online life. As with the classic games, you can tell the people behind “Wreck-It-Ralph 2” have a grasp of what it’s like to be a citizen of the Internet. From the visual depictions of concepts and programs, to the jokes and events, the representation, and often time the personification of the Internet, all are spot on.
Where the first movie was all about nostalgia, this sequel is all about the new, faster pace of gaming and a wired life. Including a segment of the Net equivalent of Disney HQ, particularly the hilarious self-aware and slightly self–deprecating portion with all the Disney Princesses through the years, helps retain or serve as an anchor for the younger members of the audience, as most of the internet jokes and references are predominantly adult-oriented and would simply go over their heads.
Beneath the bright colors and all the other visual bells and whistles, the core remains, the relationship between simple, good-hearted Ralph and glitchy, precocious, easy-going Vanellope. The trip to the Internet from Litwak’s arcade is the equivalent of a couple of country bumpkins arriving in the big city, and the humor and much of the character development revolves around how they deal with the culture shock in their own ways. Vanellope’s character arc in particular is a moving one and how she and Ralph react to their trials show an understanding and love for the characters only those who helped bring them to life have.
While not heavy-handed by any means, what Raph and Vanellope experience in the Internet reflect what happens to us in the real world, and it is enough to give us pause and think. Yes, the Internet is great and makes things easier for all of us, and is accessible at any time and all; but as Ralph laments at one point, the sun never rises or sets in the World Wide Web, unlike at Litwak’s, calling to mind the wisdom of our utter submission to, and dependency on the Internet.
Amazing visuals come together with lovable, relatable characters, and the result is a sequel that retains much what made the original great while at the same time braving new ground and exploring new paths.
Look out world, Ralph and Vannelopr are going viral!
This image released by Disney shows characters, Ralph, voiced by John C. Reilly , center left, and Vanellope von Schweetz, voiced by Sarah Silverman in a scene from "Ralph Breaks the Internet." (Disney via AP/ MANILA BULLETIN)
Having a Disney sequel is rare. The only other two ever were “Fantasia 2000,” and “Rescuers Down Under.” And having the driving force behind the original still at the helm of the follow-up is rarer still.
The idea that Ralph and Vanellope would go to the internet was a no-brainer from the beginning. It was the natural step for a movie about video games, and works well in expanding the world they inhabited. The difficult part was finding the right story and the right motivations for their leap into the world-wide web, and thankfully the minds behind the original, director Rich Moor, writer Phil Johnson and producer Clark Spencer have all had a hand with the sequel.
The story picks up some time after the end of the first film. Things have been good at Mr. Litwak’s arcade, until a series of mishaps (that Ralph admits maybe partly his fault) find the duo in search of a rare part to fix Vanellope’s game, Sugar Rush. And where do you go to find an old, incredibly rare, badly needed but otherwise obsolete piece of arcade equipment? Why, the internet, of course!
Much like how the first movie was able to gather together representatives from classic video games like QBert, Street Fighter, Pac-Man and Tapper, this movie manages to playfully represent today’s leading source of entertainment, information and procrastination – social media.
Anyone with a social media account will be thrilled to spot their favorite platform (from chirpy blue Twitter-ing birds to the giant red pin of Pinterest and everything in between). The movie screen becomes a giant Where’s Wally as your eyes are always shooting back and forth looking for little internet-related Easter Eggs.
The visuals are top-notch, as with the original, but now with a much wider scope and much higher complexity. There’s so much to see, with newer environments and nuances that reflect the different facets of online life. As with the classic games, you can tell the people behind “Wreck-It-Ralph 2” have a grasp of what it’s like to be a citizen of the Internet. From the visual depictions of concepts and programs, to the jokes and events, the representation, and often time the personification of the Internet, all are spot on.
Where the first movie was all about nostalgia, this sequel is all about the new, faster pace of gaming and a wired life. Including a segment of the Net equivalent of Disney HQ, particularly the hilarious self-aware and slightly self–deprecating portion with all the Disney Princesses through the years, helps retain or serve as an anchor for the younger members of the audience, as most of the internet jokes and references are predominantly adult-oriented and would simply go over their heads.
Beneath the bright colors and all the other visual bells and whistles, the core remains, the relationship between simple, good-hearted Ralph and glitchy, precocious, easy-going Vanellope. The trip to the Internet from Litwak’s arcade is the equivalent of a couple of country bumpkins arriving in the big city, and the humor and much of the character development revolves around how they deal with the culture shock in their own ways. Vanellope’s character arc in particular is a moving one and how she and Ralph react to their trials show an understanding and love for the characters only those who helped bring them to life have.
While not heavy-handed by any means, what Raph and Vanellope experience in the Internet reflect what happens to us in the real world, and it is enough to give us pause and think. Yes, the Internet is great and makes things easier for all of us, and is accessible at any time and all; but as Ralph laments at one point, the sun never rises or sets in the World Wide Web, unlike at Litwak’s, calling to mind the wisdom of our utter submission to, and dependency on the Internet.
Amazing visuals come together with lovable, relatable characters, and the result is a sequel that retains much what made the original great while at the same time braving new ground and exploring new paths.
Look out world, Ralph and Vannelopr are going viral!